Restoring Roots - Digital Product

Key Partners

  1. Who are your key partners?
    2. Who are your key suppliers?
Software developers
Graphic artists
Testers
Early learning centers
Game designers
Educators

can give input about learning objectives and presentation

Key Activities

  1. What are your key activities?
Education

raising awareness about different ways in which gardening can/cannot be sustainable

Outreach
Image acquisition

user-submitted

Lead generation
Value Proposition

  1. What are your value propositions?
Raise your awareness

of permaculture and sustainability principles

Education

- about permaculture
-- and it's ecological advantages
- about farming generally
- about plants

Collecting

existing/potential clients can easily collect and id plants they'd like to have in their gardens by taking pictures

client wishes about which plants they'd like to include will be more clear

saves Restoring Roots time when making lists of plants for proposals

Lead generation

contact info collected before game is played

Customer Relationships

  1. Your customer relationships?
Brand recognition
Introduce new ideas/products

via items in game

Customer Segments

  1. Customer Segments
Families
Existing and potential clients
Gardeners
Key Resources

  1. What are your key resources?
Hosted resources
Game engine
Test devices
Channels

  1. Channels
Website
Sharing

social media and other channels

Cost Structure

  1. What about your cost structure?
Development
Server usage
Software license(s)

[engine]

Revenue Streams

  1. What are your revenue streams?
Advertising
Upsells

want this plant? have restoring roots install it...

Additional educational services

(hourly consulting fees)

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